Sealandairia: Game Board
Air tokens
Earth tokens
Water tokens
Chance card examples
Example 01
Chance Card Player: jump five spaces beyond the lead player
Selected Player: lose your next turn
Example 02
Chance Card Player: return to Start
Selected Player: jump ahead three spaces
Progress card examples
Example 01
HEADWINDS: a wind blowing in a direction opposite to a course
Sea: undisturbed; advance three spaces
Land: slows movement; advance one space
Air: find shelter; go back two spaces
Example 02
OIL SPILL: supertanker has run aground and leaked oil into the ocean
Sea: pollutants spread over large area; lose one turn
Land: pollutants soak the shoreline; remain in place
Air: undisturbed; advance two spaces